Main Forum

Emerald Dream Dragons Info

4 replies
Zebo a
Posts:
128
Votes:
+64
Level 3
LEVEL 3
Admins
Raider
Overview
The Emerald Dragons are Lethon, Emeriss, Ysondre and Taerar. These dragons are world spawns located in Duskwood (Twilight Grove), the Hinterlands (Seradane), Feralas (Dream Bough), and Ashenvale (Bough Shadow). They are raid level difficulty. However, some dragons are more challenging than others. Ysondre is considered to be the easiest.

All four dragons share the Sleep (summoning "Dream Fog"), Noxious Breath, Tail Sweep, Mark of Nature and Aura of Nature abilities. Each dragon also has a few unique abilities. One of these is considered the dragon's ace move, and will be performed when the dragon loses 25 ± 5% of its max life. In other words, the ace move will only be performed three times; when the dragon is at 25%, 50%, and 75% life. When it is performed, the dragon will also yell something.

Abilities
Used by all the Dragons of Nightmare
Seeping Fog - Summons two clouds of Dream Fog that will chase random players around the dragon and put them to sleep for 4 seconds.
Noxious Breath - Deals 3000 Nature damage and applies a 30 second DoT that increases cooldowns on all abilities by 10 seconds and inflicting 350 to 450 Nature damage every 3 seconds. The DoT can stack up to 6 times. The main tank should be the only one affected by this.
Tail Sweep - Inflicts 925 to 1075 damage on enemies in a 30 yards cone behind the dragon, knocking them back.
Summon Player - Teleports the player who has the most aggro in front of the dragon if the player tries to run out of combat. This ability has first been noted after patch 2.0.1.
Mark of Nature - If players are killed by a nightmare dragon, they will be afflicted by a 15 minute debuff called Mark of Nature. If engaging the dragon during this time, they will be slept for 2 minutes rather than 4 seconds as with the Dream Fog.
Aura of Nature - A invisible pulsing aura that interrupts actions like eating, drinking and bandaging when close to the dragon. Will trigger the 2 minute sleep when combined with Mark of Nature.

All the Dragons of Nightmare are also immune to nature damage.

Note
As with all raid boss encounters, bringing lots of consumables for long fights is mandatory. Having a couple stacks of NR for these dragons is also very important. However, for Lethon, bring shadow protection as well. As always, bandages on ALL players is also very key!
Posted Nov 25, 17 · OP
Zebo a
Posts:
128
Votes:
+64
Level 3
LEVEL 3
Admins
Raider
Abilities exclusive to Ysondre
Lightning Wave - Lightning bolt that strikes a random target for 463 to 537 Nature damage, then arcs to other nearby players. The spell affects up to 10 targets, inflicting greater Nature damage to each successive target.
25% ability: Summon Demented Druid Spirits - Summons several druids with low health (2,442 HP) that attacks the raid. While easily killed, a spirit will after 10 minutes die by itself. The spirits look like translucent green-shining night elves and tauren clad in druid-like armor. Aside from melee, each spirit has three abilities:
Curse of Thorns - Gives the target a 50% chance to take 38 to 82 damage on each attack when attacking something. Lasts for 3 minutes.
Moonfire - Burns the target for 219 to 281 arcane damage and then applies a DoT which deals 88 to 112 arcane damage every 3 seconds for 12 seconds.
Silence - Prevents the target from casting spells for 5 seconds.

Quotes
Aggro:
The strands of LIFE have been severed! The Dreamers must be avenged!

When summoning Druids(Every 25% Ability):
Come forth, ye Dreamers - and claim your vengeance!

Strategy
Tank should turn boss away from the raid. Raid should form on both sides of the dragon and spread out. 20 Yard spread like Ragnaros to avoid the lightning from chaining. At the 25% markers, should stun the druids(fear may work on this server). All dps should nuke the druids as they are easily killed. They will do raid damage with their moonfire and worse, silence players. After druids have been killed, resume on the boss.

Video Example
https://www.youtube.com/watch?v=ZBj_OpuXIso
Posted Nov 25, 17 · OP
Zebo a
Posts:
128
Votes:
+64
Level 3
LEVEL 3
Admins
Raider
Abilities exclusive to Lethon
Shadow Bolt Whirl - Fires four sets of shadow bolts at everyone on one side of him, then alternates to the other side, dealing 800-1200 damage. On each volley his feet will glow.
25% ability: Draw Spirit - Everyone within 100 yards of Lethon will be stunned for 5 seconds and a Spirit Shade will walk out of their body. While stunned, each player will take 657 to 843 shadow damage every 2 seconds. The shades will walk toward Lethon and will heal him if they reach him. Each shade will heal Lethon for 15000 HP. The shades have 500 health each and are immune to AoE spells.

Quotes
Aggro:
I can sense the SHADOW on your hearts. There can be no rest for the wicked!

When summoning Shades(Every 25% Ability):
Your wicked souls shall feed my power!

Strategy
Clump the raid on one side. Pull Lethon. The Tank should be tanking Lethon next to one of the two pillars of the temple. Lethon only shoots shadow bolts on one side of him, so it is important that the tank recognizes the side that Lethon is shooting the bolts in and moves Lethon's head to the correct pillar. Running through him to the next pillar is the most efficient way of turning Lethon. A good way to know when the MT has to turn Lethon over is to have one raid member count the number of times his claws glow. After four glows, the Shadow Bolt Volleys change the side they shoot to.
At +/- 10% of 75%, the raid healers should be ready to top the main tank off. Overhealing the tank, although bad on the healing meters, can make the difference between a tank surviving through the banish, or not surviving through it. Keep 3 heal over times on the main tank at all times at the 85%, 60%, and 35% marks. ALL dps should clump at max range with the casters when the raid call is announced. Allow the ranged dps to push the boss to the 25% ability and then kill as many shades as possible. This will prevent Lethon from getting healed. Healers can run out and drink if needed, and the only real challenging parts to this fight is when everyone is banished.
Not a vital note for the fight, but the Noxious Breath DoT persists on the MT after Lethon dies, it's rather funny when a guild begins to celebrate and 5 seconds later the MT falls over dead; just remember to heal him after Lethon dies.

Note
Please bring plenty of major mana potions as well as shadow protection potions!

Video Example
https://www.youtube.com/watch?v=vnXNOSjkNu8
Posted Nov 25, 17 · OP
Zebo a
Posts:
128
Votes:
+64
Level 3
LEVEL 3
Admins
Raider
Abilities exclusive to Emeriss
Volatile Infection - A dispellable disease that affects a random target within 100 yards for 2 minutes. This deals 875 to 1125 Nature damage to the player and all players surrounding him/her every 5 seconds.
25% ability: Corruption of the Earth - Affects all players in range. 10 second Shadow DoT that deals 20% of the player's max health every 2 seconds. It cannot be dispelled and has a 100 yard range.
Putrid Mushroom - When a player dies, a Putrid Mushroom spawns at their corpse. This deals 600 Nature damage per second to any surrounding player.

Quotes
Aggro:
Hope is a DISEASE of the soul! This land shall wither and die!

Corruption of the Earth(Every 25% Ability):
Taste your world's corruption!

Strategy
Pull Emeriss to the raid, then turn her around so she is facing up the ramp. Healing should be on the MT, and everyone should be away from the tail. Ranged should be at a good distance and not clustered so they can avoid the sleep clouds more easily.
Have the second tank run in to cover for the MT should he be put to sleep. Neither of them will be able to taunt.
After a while, call for the raid to assist. Melee should hit her hind legs (rather than her butt) to avoid getting tailwhipped. Ranged should be spread out at max range.
Steady dps, have the majority of the healers on the MT; make sure the secondary tank knows what to do if he takes aggro cause the MT got sleeped.
At 75%, 50%, 25% health, have melee move further than 100 yards out of range to avoid her AoE DOT. (Have priests move as well, and druids/shaman healing MT during this DoT).
Be sure you don't get slept during her Corrupted Earth DoT, watch your positioning! Consider putting a healing group on her left, and another on her right, in case this happens.
When Emeriss performs Corruption of the Earth, she will yell "Taste your world's corruption!". This is the cue for the group to melee and the rest of the group to return to their original positions.
Do not die! Use a potion or bandage where possible.
Greater Nature Protection Potions seemed to absorb damage from those who died and sprouted mushrooms.
Not a vital note for the fight, but the Noxious Breath DoT persists on the MT after Emeriss dies, for it's rather funny when the whole guild is celebrating when 5 seconds later the MT falls over dead. Just remember to heal him after Emeriss dies.

Notes
Currently, Emeriss casts Corruption of Earth randomly at +/- 10% of 75%,50%, and 25%. That means that at 85%, 60%, and 35%, the ranged and melee DPS need to run out. Your raid needs Healer groups to stay in at 85,60, and 35%. Have a priest in each of the healer groups and your top dps in groups with priests in them. At the mentioned percentages, have everyone but the people in groups with priests in them run out. When corruption is cast, have the priests spam prayer of healing on their groups. Make sure that the people in the groups stay close enough to the priest, but spread out just enough to avoid getting the priest chain slept. Smart priests that know how to avoid the sleep clouds are key to this strategy. Nature resists apparently also help resist the sleep clouds.

Video Example
https://www.youtube.com/watch?v=djtLIJhsqoE
Posted Nov 25, 17 · OP
Zebo a
Posts:
128
Votes:
+64
Level 3
LEVEL 3
Admins
Raider
Abilities exclusive to Taerar
Bellowing Roar - A massive roar frightens all enemies within 35 yards of Taerar, fearing them for 4 sec. Is capable of fearing players into the Dream Fog.
Arcane Blast - Blasts an enemy with Arcane magic, inflicting normal damage plus 1050 to 1350 and knocking the enemy back. Can knock sleeping players out of the Dream Fog.
25% ability: Summon Shades of Taerar - Three smaller dragons of equal melee strength are summoned. Taerar banishes himself and cannot be attacked at this time. Once all the shades are dead, Taerar's banish ends. Taerar will also un-banish himself and continue the fight along with any remaining shades if they are not killed fast enough. Notice that since Taerar will not refresh it when banished, Noxious Breath will eventually fade when fighting the shades. The shades have 66,620 HP each and two abilities:
1.)Poison Cloud - Periodically spawns a stationary poison cloud at the shade's feet. Inflicts 350 Nature damage to nearby enemies every second for 10 seconds.
2.)Acid Breath - Inflicts 875 to 1125 Nature damage and an additional 150 damage every 3 seconds for 45 seconds to enemies in a cone in front of the caster. Can stack up to as much as 99 times.

Quotes
Aggro:
Peace is but a fleeting dream! Let the NIGHTMARE reign!

When summoning Shades of Taerar(Every 25% Ability):
Children of Madness - I release you upon this world!


Strategy
Shaman can use two tremor totems in the Main Tank groups. The fear is cast as a spell and a warrior tank can use Berserker Rage to avoid it. Moreover, like in the Nefarian fight, there should be one or two off-tanks warding against the fears as the Main Tank will have a cooldown on his abilities induced by the Noxious Breath. When he is around 75%, 50%, and 25%, off-tanks should pickup the shades. The shades will move towards healers generally because of healing aggro. It is important that when the shades spawn, Druids and Shaman stop casting heals until all the shades are picked up by a tank. If druids and shaman keep casting heals, the shades will run towards the healer and make quick work of them. Priests can fade so make sure your priests are ready to take over healing for a bit until the shades are picked up by the tanks. Resume DPS on Taerar when the adds are dead.

Video Example
https://www.youtube.com/watch?v=FV3Vb4o0D5Y
Posted Nov 25, 17 · OP
Top Posters
128 Posts
82 Posts
48 Posts
41 Posts
34 Posts
There are no birthdays today.
Upcoming birthdays (11)
Birthday on Mon 01 Jan, 2018
Birthday on Mon 01 Jan, 2018
Birthday on Mon 01 Jan, 2018
Birthday on Sat 06 Jan, 2018
Birthday on Sat 13 Jan, 2018
Birthday on Mon 15 Jan, 2018
Birthday on Wed 17 Jan, 2018
604
Birthday on Thu 18 Jan, 2018
Birthday on Thu 18 Jan, 2018
Orb
Birthday on Thu 18 Jan, 2018
Birthday on Thu 18 Jan, 2018
NoticeNotices